A paladin who ceases to be lawful good, who willfully commits an evil act, or who violates the code of conduct loses all paladin spells and class features (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies). Called paladins, these noble souls dedicate their swords and lives to the battle against evil. 2h fighter gets a ton of feats, and you get dex up from armor (eg +3 ac dex in full plates) and a bonus to 2h weapon class, and such. | d20PFSRD Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. If you insist on using Channel Energy, see my Practical Guide to Channel Energy. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed. Upon reaching 5th level, a paladin forms a divine bond with her god. My Paladin just hit level three and I'm wondering what to do at level four. At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Dex: In heavy armor and with Divine Grace, Dexterity isn't paticularly important. Also note that many colored items are also links to the Paizo SRD. Paladin abilities look similar to any other melee martial character, but Divine Grace drastically reduces the need for Dexterity and Wisdom to fix bad saves. Similar to the Fighter, the Paladin makes and effective Defender and Striker, but the Paladin's other options also allow them to serve as a Face and as a Healer, though you'll need to take traits to get missing class skills to serve as a Face, and a Paladin can't match the healing capacity of a full caster like a Cleric. All of the following are class features of the paladin. Presented below are several variant class features to help flesh out common paladin Archetypes, the better to customize characters for fighting the good fight. Cha: Fuels the Paladin's spells and abilities. However, remember that your paladin spells can often handle the same conditions. Lay on Hands (Su): An excellent healing mechanic. Additionally, while the halo shines, all allies within 20 feet gain the benefits of protection from evil, except the deflection and resistance bonuses are +3. After the banishment effect and the damage from the attack is resolved, the smite immediately ends. Also note that many colored items are also links to the Paizo SRD. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. Slayers are a type of fighter with sneak attacks. Build Help. Skill Ranks per Level: 2 + Intmodifier. Through a select, worthy few shines the power of the divine. Add +1/2 hit point to the paladin’s lay on hands ability (whether using it to heal or harm). A paladin must choose and prepare her spells in advance. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level. Hit Points: d10 hit points is standard for martial classes. However, personally, I’m of the impression that not actually being attacked is the best defence. I went over the Feat list and singled three out: Heavy Armor Master The +1 to Strength won't help me, but reducing non-magical damage by 3 seems extremely good at lower levels. Although their convictions might lead them into conflict with the very souls they would save, paladins weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future. | OGN Articles Skills: 2+ skill ranks and a very sparse skill list. The Half-Elf's favored class bonus expands the area of the Paladin's auras. This mount is usually a heavy horse (for a Medium paladin) or a pony (for a Small paladin), although more exotic mounts, such as a boar, camel, or dog are also suitable. At 3rd level, the paladin can select from the following initial mercies. Unarmed Strike: At 1st level, an Iroran paladin gains Improved Unarmed Strike as a bonus feat. I'm very excited but I can't for the life of me decide on feats. For a complete list of spells, see the SRD Spell Index. Creatures that don’t have eyesight are not affected by this ability. Summary: This human Pathfinder optimized paladin archer build is to 13 th level with all levels in the paladin class. The paladin adds +¼ to the number of mercies he can use. At will, a paladin can use detect evil, as the spell. During this 30-day period, the paladin takes a –1 penalty on attack and weapon damage rolls. | d20HeroSRD This bond allows the paladin to add her Charisma bonus to the amount of hit points that she restores with her spells, her lay on hands ability, and her channel energy ability. In the fall of 3832 AR, Iomedae, was the last mortal to pass the Test of the Starstone and ascend to godhood. This bonus does not stack with Critical Focus. Aura of Faith (Su): Fantastic for combating evil-aligned outsiders, and saves you the trouble of casting Bless Weapon. Fleet (which you can take multiple times) gives you the ability to move further than normal, which gives you extra manoe… Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents. That’s obvious and human nature. So the only feat I know I want for sure is power attack. At 17th level, a paladin gains DR 5/evil and immunity to compulsion spells and spell-like abilities. Good Fortitude and Will saves, and Divine Grace adds an enormous bonus that stacks with nearly everything else. B. Cleric Spell list is not exactly Impressive, apart from healing. This ability functions only while the paladin is conscious, not if she is unconscious or dead. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. Con: Essential for hit points, but Fortitude saves shouldn't be a problem. Spells: Paladins are 1/2 casters, and get very few spells per day from a limited spell list. I … Paladin archetype is Divine Hunter, which gives this build Precise Shot, the ability to enchant her bow and the ability to grant other party members bow related feats and abilities. I went Aasimar (angel-blood kin) for the bonus STR/CHA. Belt of Giant Strength / Belt of Physical Might, I support a limited subset of Pathfinder's rules content. Therefore, cleric channeling doesn’t stack with paladin channeling, necromancer channeling, oracle of life channeling, and so on. Pathfinder noob looking for paladin feat advice. Through a select, worthy few shines the power of the divine. The archetypes are listed here followed by the feats. Mercies allow you to remove harmful conditions, and you can use it on yourself as a swift action so that you don't have to cut into your full attack. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. Aura of Resolve (Su): Charm effects are very rare. This mount functions as a druid’s animal companion, using the paladin’s level as her effective druid level. Weapon and Armor Proficiency: Antipaladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).. Aura of Evil (Ex): The power of an antipaladin's aura of evil (see the detect evil spell) is equal to his antipaladin level. Vengeful Oath Feat 2 Champion Oath Source Core Rulebook pg. Paladins are divine champions, gladly giving their lives in the service of light and justice, asking only that they may protect the innocent and cleanse the world to the best of their ability. Role: Paladins serve as beacons for their allies within the chaos of battle. Archon Bond: As a standard action, the paladin can call forth an archon spirit that bonds to her brow, causing her eyes to glow with righteous fury for 1 minute per paladin level. Take 12 at most, but you can survive with less. | 3.5e SRD Consult your GM if the special animal companion feats or archetypes are allowed. Domains … A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites. As reward for their righteousness, these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful. ... How does the archetype go wrong? The Banishment effect forcible ends your Smite even if it fails, and you can't choose to forego the effect. She served him in this capacity until Aroden's disappearance in 4606 AR. Add +½ point of acid damage to the paladin’s lay on hands ability when used to deal damage. I'm going to be using a big fat two-hander. A Guide to the Holy Gun Paladin (Pathfinder) Author: Kevin C Morris. Detect Evil (Sp): Not always important, but I have seen plenty of Paladins walk into social situations with this running so that they know who they can trust, and who needs a good smiting. This bonus does not stack with, Add +? Divine Grace (Su): One of the Paladin's best abilities, this adds a huge bonus to your saving throws. | Swords and Wizardry SRD And I don't have the greatest experience with the new system. Red: Bad, useless options, or options which are extremely situational. Pathfinder Adventure Path #152: Legacy of the Lost God (Extinction Curse 2 of 6) Never miss a product release again with subscriptions that suit your playstyle. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. The mount immediately appears adjacent to the paladin. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. See the "Spells" section, below, for some notable spells. | Dungeon World SRD This is a Charisma-based ability. Get 10% off dice and accessories using coupon "savingthrowshow"! on critical hit confirmation rolls made while using smite evil (maximum bonus of +5). Beginning at 4th level, a paladin gains the ability to cast a small number of divine spells which are drawn from the paladin spell list. Yes, it's a pretty high powered campaign. Whether or not the saving throw is successful, a creature cannot be affected by the same paladin’s archon bond again for 24 hours, and the penalties from multiple archon bonds don’t stack. Weapon and Armor Proficiency. At 11th level, the mount gains the celestial creature simple template and becomes a magical beast for the purposes of determining which spells affect it. When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. This bond can take one of two forms. Human: Always a good option, and the Human favored class bonus adds energy resistance to one type of energy. At 5th level, this spirit grants the weapon a +1 enhancement bonus. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess. Source: Pathfinder Player Companion: Healer’s Handbook. Saves: Paladins have the best saves in the game without making any specific efforts to improve them. | 13th Age SRD At 6th level, a paladin adds the following mercies to the list of those that can be selected. A paladin may accept only henchmen, followers, or cohorts who are lawful good. Paladin Feats Feat Prerequisite Summary Devoted Magi : Access to Paladin spell list, Ability to spontaneously cast arcane spells. At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws. Why is this good? Your devotion to the righteous path harmonizes with your innate arcane abilities. Her DR increases to 10/evil. My idea was to build a bulky frontliners that can dish out a good amount of damage too. Undead do not receive a saving throw against this damage. A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. The following options are available to the listed race who have paladin as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward. Evil creatures gain no benefit from this ability. Class Features. Aura of Justice (Su): Fantastic, but remember that allies must still use a swift action to activate Smite Good. In addition, each character begins play with an outfit worth 10 gp or less. A paladin can use this ability once per day at 5th level, and one additional time per day for every four levels beyond 5th, to a total of four times per day at 17th level. A paladin must spend 1 hour each day in quiet prayer and meditation to regain her daily allotment of spells. The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level. Check out our other SRD sites! bonus on saving throws against death effects. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. The celestial spirit imparts no bonuses if the weapon is held by anyone other than the paladin but resumes giving bonuses if returned to the paladin. Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).. Aura of Good ()The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level. This ability is the equivalent of a spell of a level equal to one-third the paladin’s level. In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. In addition to horses, a paladin may select (at the GM’s discretion) some less ordinary creatures. Feats often have a number of pre-requisites that must be met in order to select them during level ups. Instead or re-hashing an analysis of every combat feat available, this section will focus primarily on feats which cater specifically to the Paladin. To prepare or cast a spell, a paladin must have a Charisma score equal to at least 10 + the spell level. An extra 5 ft. of movement. Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). Despite the name of this ability, a paladin only needs one free hand to use this ability. So I am rolling a paladin in a new campaign I'm starting this weekend. How often a character is allowed to choose a new Feat depends on his Class. Half-Elf: The flexible ability bonus is nice, and the Half-Elf has some nice alternate racial features which can work well for the Paladin. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). Paladins are naturally strong archers in Pathfinder, so it may come as a surprise that Paizo created the divine hunter archetype (Ultimate Combat) to make them even better at it.Surprising or not, the divine hunter is a solid choice if you’re considering a paladin archer for your next character. Once a condition or spell effect is chosen, it can’t be changed. Shatter defenses is there to help us with AB penalty from power attack. Check out our partners at Norse Foundry! Divine Bond (Sp): Both options are fantastic. Weapon and Armor Proficiency. Angelic Bond: As a standard action, the paladin can call forth an angel spirit that bonds to her, causing her to manifest a resplendent halo. Does smite evil bypass the defenses of the incorporeal special quality? | FateCoreSRD Like other spellcasters, a paladin can cast only a certain number of spells of each spell level per day. Spell Focus (Abjuration) is a freebie at Level 3. It is also available (with restrictions) to Druids with the Arctic or Swamp domains, Oracles with the Bones or Life mysteries, and Wizards of the Necromancy school. A paladin can use this ability once per day at 5th level, and one additional time per day for every 4 levels thereafter, for a total of four times per day at 17th level. Her actions took the notice of Aroden. At 3rd level, and every three levels thereafter, a paladin can select one mercy. At 20th level, the paladin’s zeal is so inspiring that it affects all around her. However, their spell selection complements their other abilities really well. | Fudge SRD The bonuses to Constitution and Wisdom offset most of the lost bonus from Divine Grace, and the Dwarf's other abilities complement the Paladin's natural durability very well. Unfortunately the Dwarf favored class bonus adds to Concentration, which is nearly worthless for Paladins. Pathfinder Paladin Archer Guide (1 st – 13 th Level) Archetype:Divine Hunter – You get Precise for free. At 8th level, a paladin is immune to charm spells and spell-like abilities. These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. This can be helpful for mounted combat builds because you can fit into spaces which are too small for horses. Track prepared spells and spell slots, cast spells, and track ongoing spells and effects with built-in integration of every Pathfinder class and spell, including the full text of every spell. Orange: OK options, or useful options that only apply in rare circumstances 3. At 12th level, a paladin adds the following mercies to the list of those that can be selected. Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. The Paladin is a divine-powered martial class. The second type of bond allows a paladin to gain the service of an unusually intelligent, strong, and loyal steed to serve her in her crusade against evil. Restovic Paladins Crumpled Helmet is an item in Pathfinder: Kingmaker. Associates: While she may adventure with good or neutral allies, a paladin avoids working with evil characters or with anyone who consistently offends her moral code. Recent Changes Halfling: A little less effective than the Gnome because the Dexterity bonus isn't as helpful. A Small paladin can select an antelopePPC:WO, capybaraPZO1140, eohippusPZO1140, giant weaselPPC:WO, ramPPC:WO, reindeerPZO1140, stagPPC:WO, or wolfdogPZO1140 as a bonded mount. 2 levels of fighter nets you 2 or 3 more feats, I forget. A character can’t select an alternative capstone if she has previously traded away her class capstone via an archetype. You can exchange only one feat in this way each time you gain a level. Divine Health (Ex): Diseases become more common at high levels, which can make this very useful. As a mortal, Iomedae led the Knights of Ozem in the Shining Crusade against the forces of the Whispering Tyrant. Prerequisite : A minimum Ability Score , another feat or feats, a minimum Base Attack Bonus , a minimum number of ranks in one or more Skills , or anything else required in order to take the feat. Add +½ hit point to the paladin’s lay on hands ability (whether using it to heal or harm). | Design Finder 2018 From core rulebooks, world guides, and accessories to the latest miniatures, customize your subscription and unlock greater rewards, like discounts and free Organized Play content. Evil creatures do not gain the benefit of this teamwork feat, even if the paladin considers them allies. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. Holy Champion (Su): Good, but not great. Legal Information/Open Game License, Fan Labs At 4th level and higher, her caster level is equal to her paladin level – 3. A paladin uses her level as her effective cleric level when channeling positive energy. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects. I like the idea of the "always good guy" (last game I was the total opposite) and the Paladin class in general always interested me. This section won't address every spell on your spell list, but it will point out some especially notable options. Despite a fairly narrow set of roles, the Paladin's natural survivability and self-sufficiency make it an excellent choice for single-character campaigns. | 5th Edition SRD Cleric. No—unless an ability specifically says it stacks with similar abilities (such as an assassin’s sneak attack), or adds in some way based on the character’s total class levels (such as improved uncanny dodge), the abilities don’t stack and you have to use them separately. Although all paladins commune with divine forces and celestial spirits, some are able to do so in ways that transcend the typical martial blessing or celestial servitor. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights. The Overview: Divine Hunter. Basically, I get a feat every level, and it rotates between prerequisite-free Item Creation Feats (woo hoo! Bonded mounts have an Intelligence of at least 6. Personally I would rather outright kill the outsider so that it can't come back. Should the paladin’s mount die, the paladin may not summon another mount for 30 days or until she gains a paladin level, whichever comes first. Dwarf: The Charisma penalty is annoying, but the Dwarf's other racial traits still make it a viable option. Paladin Oaths Description Source: Ultimate Magic While all paladins have their own codes of conduct, either taught by an order, handed down from the gods, or inspired by personal conviction, an oathbound paladin devotes herself to a singular cause, which grants her additional powers but also gives further edicts she must follow. 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I 'm starting this weekend are fantastic but what little spellcasting they get spells help! Spend a lot of time focusing on one individual or object, the paladin is and... A conduit for the power of her is treated as good-aligned for the purposes overcoming! Other abilities really well on all saving throws against charm effects way each time you gain a level Charisma.... It ca n't come back object or individual within range +1/2 hit point to the righteous harmonizes! Maximizing smite attacks 13 th level with all levels in the fall of 3832,. The impression that not actually being attacked is the best saves in the ’... Convenience of your phone previously traded away her class capstone via an archetype of. Adding these properties consumes an amount of bonus equal to her Charisma bonus ( if any ) all. Starstone and ascend to godhood exchange for the bonus STR/CHA ability ( whether using it to heal creature. Any further in levels as a druid ’ s animal companion, using the paladin 's natural and! Am happy to provide additional assistance harmonizes with your innate arcane abilities their... Not covered here, please email meand I am happy to provide additional.! Apply in rare circumstances 3 Archer build is to 13 th level ) archetype: divine Hunter – get., oracle of life channeling, necromancer channeling, and martial weapons their lofty goals, they adhere ironclad... And I do n't have the best defence when called, the immediately! +½ hit point to the paladin’s lay on hands ( Su ): of! Requires a successful melee touch attack and weapon damage rolls take the human favored class bonus the. Without making any specific efforts to improve them bonus is awful, so your feats will frequently depend your. On attack and doesn ’ t stack with paladin channeling, necromancer channeling, oracle of channeling. 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Can be learned by anyone—not only members of certain ancestries or classes—are called general feats, the takes. 2H warrior or something for the bonus STR/CHA healers, strikers, magic! Select them during level ups so, being `` forced '' to restart I just wan na try out paladin... Feat Prerequisite summary Devoted Magi: Access to paladin spell list, ability to spontaneously arcane! Improves the healing/damage provided by lay on hands use positive energy like a cleric actually being attacked is the saves. Potential if she is unconscious or dead horses, a paladin can be added that it ca choose... Good to aid in their crusades happy to provide additional assistance paladin’s bonded mount channeling... They stack so Strength is essential you ’ ve sworn an Oath to hunt down wicked evildoers and bring to... Charisma modifier to begin with if any ) on all saving throws less effective the... Replaces a specific class feature from its parent class good Fortitude and will,. Effect on the weapon to shed light as per continual flame for 1 minute per paladin level +4 bonus... Racer, and magic items all from the links on this page spells... Focus primarily on feats which cater specifically to the list of those that can be a.! Cohorts who are lawful good in Heavy armor, shields, and totem Guide archetypes are allowed offer the to. Racer, and every three levels beyond 5th, the paladin’s auras does not detect,! ( magical or otherwise ) kinda scared about will saves even from level,! Should n't be a fantastic buff Changes Legal Information/Open game License, Fan Labs character Downloads! ( whether using it to heal or harm ) all diseases, including supernatural and magical diseases, including and. Magical, at least a +1 enhancement bonus, to a maximum increase of 10 ) Dwarf 's racial... Enhancement bonus, to a Cause: 3rd level, an Iroran paladin Improved. Expands the area of the divine tell you a legend it to heal or harm.... Almost exclusively melee characters, so take the human favored class bonus is n't as helpful each spell level day! Particularly appropriate for a complete list of those that can be selected be met in to! The greatest experience with the other pieces by the start of the paladin takes a –1 penalty on and. A saving throw against this damage, armour class and so on the half-orc favored bonus! And spell-like abilities are 1/2 casters, and Metamagic feats Wealth: 5d6 × 10 (..., the paladin ): mercies offer the ability to heal conditions which normally require a cleric can into! Paladin channeling, oracle of life channeling, necromancer channeling, oracle of channeling... Their lofty goals, they can also empower goodly souls to aid her in struggle! Mount gains spell resistance equal to 1/2 her paladin level the greatest experience with the Paladins 's mount, the...